How Microsoft Secretly Annualized Halo

halo 4 chief

Here we are, five years to the day after finishing the fight. Well, at least, we thought we had finished it. By all accounts, it certainly seemed finished. We killed the big, bad aliens, saved the girl, and blew up the Destroy-All-Life-in-the-Galaxy Machine, so by most people’s standards, that would be enough to leave a situation thoroughly finished.

Little did we know, though, the true battle was for the cash in our wallets, and the good folks at the Microsoft corporation had- and still have- every intention to leave that fight unfinished…

It all started in 2001, with the launch of the original Xbox and what would soon become its killer app, Halo: Combat Evolved. The game unquestionably elevated the Xbox brand to the recognition it enjoys today, and after the first year, Microsoft made a concerted effort to capitalize on the shooter’s success.

The next retail release was the Gearbox-developed PC port of Halo in 2003.  The following year, the titanic Halo 2 launched.

Now, here’s where Microsoft’s sneakiness comes into play. A retail disc was released in 2005 that contained all the downloadable maps for Halo 2, and Microsoft’s streak of Halo releases stayed alive.

The year 2006 came and went without a Halo title, but it wasn’t without Microsoft trying. The company obviously wanted to launch the Windows Vista version of Halo 2 with the rollout of the new PC operating system, which was originally scheduled for Christmas 2006. Vista was delayed, and the team dedicated to porting the game was too understaffed to hit that launch window, and instead, released in May 2007.

A mere four months later, Halo 3 brought the exploits of Master Chief to the Xbox 360, and Bungie, the series’ creator, detached itself from the Microsoft mothership.

Even though Microsoft had lost the House of Halo, the next four years saw the releases of Halo Wars, Halo 3: ODST, Halo: Reach, and Halo: Anniversary.

Now, we’re only weeks away from the release of Halo 4, which will usher in the Reclaimer Trilogy. So how is Microsoft going to rake in the Halo-bucks in the years between fourth and fifth numbered installments? Based off of industry rumors and blatant speculation, we can take a couple of reasoned guesses.

Next year will see the launch of the next Xbox console, and it’s entirely possible that Microsoft is going to release a supped up version of Halo 4 to show off the console’s muscle. Whether that comes in the form of a patch or a retail release remains to be seen. So that covers 2013.

What will 2014 hold? Look for Halo 2: Anniversary to launch on the next Xbox to celebrate the game’s tenth year.

With three years of development time, 343 Industries will be ready for Halo 5 by 2015.

For those of you keeping score at home, that’s fourteen retail releases in fourteen years. Shit may be given to Activision and EA for iterating their big franchises each year, but Microsoft could dish out a master class in sneaky annualization. Plus, when you take into account the graphic novels, anime compilation, soundtracks, and eleven books, it’s easy to see how exhaustive Microsoft has been in milking its cash cow, and it’s clear that they’re not going to stop working the golden utters anytime soon.

As a man with a giant Master Chief helmet and Noble Team statue on my desk, this leaves me conflicted. The same part of my psyche that compels me to buy anything with the word “Halo” on it also wants to see the series thrive. However, I feel Microsoft might be in real danger of oversaturating the brand. By the time Halo 5 rolls around, it won’t quite have the same impact has Halo 4, much in the same way that my monstrous excitement for Halo 4 pales in comparison to the world-consuming events that were the Halo 2 & 3 launches for me.

So, in the end, I worry about the games I love. I only want the best for them. The brand may diminish under the weight of its own annual releases, but on November 6, I’m sending Microsoft a hundred of my hard earned bucks, so their strategy continues to work.

[UPDATE 9.27.12]

Vindication?

  • Joseph

    I just want to say that this has to be the most well-written and clearly based article I have ever read, let me brag about it some more in detail.

    Halo 2 Multiplayer Map Pack was a AAA game and was priced at such, not the $20 rumor that was started by those “who were there”, so comparing that to Halo: CE-3 is justified.

    Halo 3: ODST was not a campaign expansion to Halo 3 with the entire Halo 3 multiplayer, so that is also a AAA title.

    So what do we have now?

    Halo CE-4, Reach, Halo Wars, and Anniversary. But wait, that’s only 7 titles? Oh yeah, you dubbed the campaign expansion and a $20 map pack (before digital distribution was mainstream with consumers), that included 9 maps, as AAA titles that can be compared to the original trilogy. So now we have 9?

    Oh, that’s right. Gearbox ported Halo: CE and Halo 2 to the PC. Most would call these ports and not include them as a new installment, but most people are not smart like you and me. Now we have 11. But wait, you said 14?

    Right, you assumed that a Halo 2: Anniversary was going to be made (despite 343 Industries stating they are not developing said game multiple times), but who cares about them anyway. What you said is true. Halo 2: Anniversary in 2014, can’t wait!

    Alright, now we have 12 confirmed, and as your last paragraph states, there will be “14 titles in 14 years”, which is 2001-2015. Halo 5 will most likely follow the traditional 3 year development time and be released in Q4 of 2015. So now we have 13 titles in 14 years.

    Honestly, I was scared you were going to include expansions, map packs, and ports as new AAA Halo installments that can be equally compared to the main games, but it seems like you justified everything you said. And good thing your math wasn’t wrong as well because like you stated, “For those of you keeping score at home, that’s fourteen retail releases in fourteen years.” My plebeian mind counted 13 titles you included as installments, but what do I know? You’re the clear scholar here. Like you said, Halo 2 was a “titanic.” You’re right, it’s not like it was #1 on Xbox Live from 2004-2010 selling 6.4 million copies in 2007 (5th best selling game of all-time in that year). That game clearly sunk like you strongly implied.

    Also, I would like to quote your intelligence again, “A mere four months later [2007], Halo 3 brought the exploits of the Master Chief to the Xbox 360, and Bungie, the series’ creator, detached itself from the Microsoft mothership.”

    “Even though Microsoft had lost the House of Halo [Bungie], the next four years saw the releases of…Halo: Reach.”

    Hm, from what I remember and then reread, it seems like Bungie announced it’s brake from Microsoft in 2007, but didn’t do so until 2010, while developing and releasing Halo: Reach. I think you need to update Wikipeida and other sources of Halo databases, because many go against your statements. I just want everything to be accurate like your article.

    Thank you for the educated and un-biased read. I’m getting tired of sensationlized titles and articles in the gaming industry and yours was a nice break from that. You’re leading gaming journalism into a promised future of maturity and integrity. Stay strong and continue. I, for one, will be looking forward to it.

  • GeeZ

    Just so long as the games keep being as great as they are, I don’t mind being given a dose of that luverly Halo juice once a year.

    343 need to keep the quality up, which they seem to be doing, and they need to keep innovating, which they are, and the fans will crave for more.

    Long live Halo :)

  • ron

    the difference between halo being serialized and call of duty being serialized is that a) all those games weren’t a full retail price ($60), b) one of the releases was a group of map packs, and c) some of the games are hd remakes. Each of them brought something new to the franchise while call of duty hasn’t been really that innovative recently. Even black ops takes place in the future…right where modern warfare takes place. Plus you’ve totally missed what microsoft is doing with halo 4. does spartan ops ring a bell? it will be free for this upcoming release and new episode will release every week for ten weeks, but then i’m willing to bet that’s how they will now bridge the gap between games. episodic content to keep the story going during the off years. it will be cheaper than a full retail game probably 30-40$ and will probably include some new multiplayer maps and updates.

  • ron

    and who comments on their own article to brag? it’s easy to justify your thinking to yourself, but then have a fictitious conversation with yourself? fail and lame

    • Joseph

      That was me, we just have the same name. And if you didn’t catch the sarcasm in that comment, I’m so sorry.

  • Mike

    I can definitely see what you’re saying with the excitement going down. Whether its because I’m getting older, or its just not as big a deal anymore, Halo 4 is something I look forward to in the way you look forward to Christmas in January – You know its coming, but its far off so you don’t have to think about it. Halo 2 ruined my life. The month before it was released was the most stressful, excited, mind-numbing days I’ve ever experienced, and I almost shit a brick sitting through 8 hours of classes waiting for the bell to ding at 3 and let me race over to pick it up, and subsequently beat the campaign in 2 days. Halo 4, looks cool, I’ll buy it, but….when’s it come out again?

  • michael

    btw joseph 2001 to 2015 is fifteen years because we technically are counting halo ce in 2001. I personally doubt they would remake halo 4 for the new system, and a remake of halo 2 is still not in the making. So as far as we now know in the first fifteen years of halo we have seen 11 actual announced titles that will be released by then, only eight of them are actually new titlesso nine actual games in fifteen years is a game about every year and a half. I personally don’t think remakes count seeing as I don’t NEED to buy them to know the full halo story of course I do because I love the games, but I don’t need to.

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